From 72a80b66f979cce2318e0b4c1df1fae7175b4d2c Mon Sep 17 00:00:00 2001 From: Daniel Jones Date: Wed, 26 Aug 2020 07:55:11 +0930 Subject: added roms and changed readme --- .../games/Most Dangerous Game [Peter Maruhnic].txt | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 roms/games/Most Dangerous Game [Peter Maruhnic].txt (limited to 'roms/games/Most Dangerous Game [Peter Maruhnic].txt') diff --git a/roms/games/Most Dangerous Game [Peter Maruhnic].txt b/roms/games/Most Dangerous Game [Peter Maruhnic].txt new file mode 100644 index 0000000..db7ac9c --- /dev/null +++ b/roms/games/Most Dangerous Game [Peter Maruhnic].txt @@ -0,0 +1,48 @@ +10. VIP Most Dangerous Game + +VIP Most Dangerous Game pits a hunter against a hunted in a maze. The hunter must +shoot the hunted before either time runs out or the hunted escapes the maze. +However, neither the hunted nor the hunter can see a wall in the maze until he runs +into it. There is always at least one path through the maze. + +How To Play VIP Most Dangerous Game + +1. Load the CHIP-8 interpretor at 0000-01FF + and the game starting at 0200. + +2. Turn RUN switch on. + +3. Hunted's turn: + When the arrow appears in the lower left, it is the hunted's turn. Keys 2-4-6-8 + control direction (up-left-right-down, respectively). The hunted continues to + move until a) he makes 5 moves, b) he hits a wall or c) key 0 is pressed. + +4. Hunter's turn + When the arrow appears in the lower right, it is the hunter's turn. The hunter's + turn consists of two modes, the move and the shoot. Keys 2-4-6-8 and 0 control both + modes. Like the hunted, the hunter continues to move until a) he makes 3 moves, + b) he hits a wall or c) key 0 is pressed. If he hits the wall, case b), he cannot + fire a bullet. The hunter may fire one of his bullets using the direction keys + 2-4-6-8. The bullet will travel four squares in the corresponding direction, unless + a wall is encountered. If the hunter prefers not to use a bullet, he must press key 0. + +5. Repeat steps 3 and 4 until: + a) The number of turns (upper left on the display) expire. The hunted wins. + b) The hunter lands on or shoots the hunted. The hunter wins. + c) The hunted lands on hunter, thereby giving up. The hunter wins. + d) The hunted reaches the lower right corner of the maze with at least 1 move + remaining in his turn. The hunted wins, by escaping the maze. + +6. Variations of VIP Most Dangerous Game may be played by changing certain bytes in + the program. + +Location Default Meaning +0215 0F Number of turns in the game. +0217 06 Number of bullets hunter has at start. +0219 03 Number of moves per turn for the hunter. +0221 01 Number of squares per move (hunted and hunter). +022B 05 Number of moves per turn for the hunted. +024B 01 If zero, walls are invisible. +0355 04 Number of squares a bullet will go. +04E3 70 Probability (out of 100Hex) of a wall appearing. +04EB FE If FF, a wall may appear at previously tested boundaries. -- cgit v1.2.3